Game economy design.
Told with numbers.

This is a personal site about game economy design: progression systems, virtual currencies, player incentives, and the quiet mathematics behind why games feel fair, unfair, exciting, or exhausting.

I treat games as living systems. I use data, but I don’t worship it. Every model starts as a hypothesis and survives only if players agree with it through their behavior.

What I write about

Game economies are not spreadsheets. They are feedback loops between human psychology and formal systems.

Here you’ll find notes on:

– Progression curves and why perfect balance is boring
– Currency sinks, sources, and meaning
– Retention, monetization, and trust
– Decision automation and AI-assisted design
– Why time is the hardest currency to tune

Why this exists

Great gameplay and graphics are not enough to sustain a game. Well-designed economies give rewards meaning, guide players through uncertainty, and keep communities alive over time.

I write to clarify ideas, test assumptions, and share patterns that took years to learn the slow way.

Occasional notes

Short essays on game economy design. No spam. No growth hacks.

About

I am a game economy designer with a background in business and systems thinking. I focus on fairness, scalability, and designs that respect both players and developers.

I am not interested in web3, predatory monetization, or dark patterns. Games deserve better tools.