Game economy design.
Told with numbers.
This is a personal site about game economy design: progression systems, virtual currencies, player incentives, and the quiet mathematics behind why games feel fair, unfair, exciting, or exhausting.
I treat games as living systems. I use data, but I don’t worship it. Every model starts as a hypothesis and survives only if players agree with it through their behavior.
What I write about
Game economies are not spreadsheets. They are feedback loops between human psychology and formal systems.
Here you’ll find notes on:
– Progression curves and why perfect balance is boring
– Currency sinks, sources, and meaning
– Retention, monetization, and trust
– Decision automation and AI-assisted design
– Why time is the hardest currency to tune
Why this exists
Great gameplay and graphics are not enough to sustain a game. Well-designed economies give rewards meaning, guide players through uncertainty, and keep communities alive over time.
I write to clarify ideas, test assumptions, and share patterns that took years to learn the slow way.
Short essays on game economy design. No spam. No growth hacks.
About
I am a game economy designer with a background in business and systems thinking. I focus on fairness, scalability, and designs that respect both players and developers.
I am not interested in web3, predatory monetization, or dark patterns. Games deserve better tools.